British communications department: children began to spend more time behind online games

OFCOM – British Communications Department. In 2018, the organization conducted a survey among children and their parents in order to identify the level of media literacy of children – to find out how well they understand the means of communication, which include video games. The other day, OFCOM shared the results of the study.

Two important conclusions can be drawn from the report-now parents are more worried about the online traces of their children, and the children themselves spend more than time for games.

So, it is noted that the number of children playing online is growing. Among young gamers aged 5 to 15 years, three quarters are already familiar with network entertainment. Last year, the indicator was lower – two -thirds.

In most age groups, the https://noverificationcasinos.co.uk/review/spellwin-casino/ time spent on online games has slightly changed. Significant shift is observed only in children from 12 to 15 years old – they began to play for an hour and a half a week more, and in total the counter for the same period reached 13 hours and 48 minutes.

In each age category, boys gave online games more than 7 days than girls. The older the children, the stronger this gap between the sexes. Boys from 12 to 15 years old spend in network games an average of 16 hours 42 minutes, and girls of the same age – 9 hours 18 minutes.

In addition, 25 % of parents of gum children of 3-4 years are concerned about pressure, which is on their offspring when making intra-game purchases. A year earlier only 16 % of mothers and dads from this category were worried about this. Parents of 12-15-year-old adolescents experience because of this even more often-39 % of those who are not indifferent this year against 30 % in the past.

Among children from 12 to 15 years old, 17 % said that sometimes they spent money online (not only about games) by chance. Last year, this figure was almost half as much – 9 %. Only a fifth of the parents of young gamers of this age turned off the possibility of purchases in applications for smartphones and tablets.

If you are interested in all the results of the study, you can find out about them below:

• Of all the devices, children prefer TVs (we remind you that this is not about Russia) and tablets, while the time spent on watching the “box” is reduced.
• Half of the audience aged 5 to 15 years use services such as Netflix, Amazon Prime Video and Now TV.
• The popularity of YouTube is the most growing in the age group from 8 to 11 years. Vloggers are becoming increasingly important suppliers on the platform.
• Social networks can both positively affect the child and exert social pressure on him.
• Television and social networks – the main source of news. However, many are in doubt about the accuracy and reliability of information in social networks.
• Most 12-15-year-olds critically relate to sites that they visit. But only a third correctly understands contextual advertising.
• Children are still faced on the Internet with undesirable content, but most note that they know how to safely use the network.
• Parents of 12-15-year-olds noticed that it is more difficult for their children to control the time spent after the screen. The children themselves from the indicated age category confessed this to this. Nevertheless, the majority still believe that they have reached the balance between such entertainment and other matters.
• Parents about the Internet increase. At the same time, in some other areas of children’s classes, their control was softened.

Dead Island and Dead Island Riptide will receive a reprint with a pixel game based on

Dead Island 2 In the middle of last year I went to the limb, but leave the franchise idle Deep Silver Not going to. In May, the publishing house will release Dead Island Definitive Collection – Collection for PlayStation 4, Xbox One and PC, which will include the first Dead Island, Dead Island Riptide And the brand new pixel Dead Island Retro Revenge.

Dead Island And Dead Island https://gamesnotongamstop.co.uk/scratch-cards/ Riptide moved to the next generation engine from Techland. IN Definitive Collection High resolution textures, new photorealistic lighting, shading based on physics, clean smoothing, improved details of models, as well as HBAO and Motion Blur effects will appear. In addition, the developers will correct the interface, concern the support of the “chips” of modern consoles (such as Remote Play and Share Play on PlayStation 4) and introduce a popular fan modification that adds powerful fists. Resolution and Framretite are likely to dwell at 1080p and 30 frames per second.

And instead of a cherry on the cake – pixel arcade "Runner" Dead Island Retro Revenge with combo, supervisors, record tables and achievements.

Price Dead Island Definitive Collection – 40 US dollars. Exit date – May 31. Improved publications Dead Island And Dead Island Riptide it will be possible to buy separately $ 20 for each.

The creators of Remember Me are almost on the verge of bankruptcy

Young Parisian studio Dontnod Entertainment, Last year, the scientific and fiction adventure action last year Remember Me, I faced overwhelming financial difficulties, after which she will have no choice but to recognize herself insolvent. At least, some journalists think that they are ready to put an end to the company.

Dontnod was founded in 2008 by the former leader Criterion Oscar Gilbert (Oskar Guilbert). At first, things went well, in two years the staff of the developers increased to hundreds of people. And then it was the turn to release the first game, which turned out to be futuristic Remember Me.

Despite the fact that the story of the error in the neo-Parge of the model of 2084 was adopted by critics relatively warmly, the developers were not able to gather an impressive cashier. What they partially blame for Capcom, publisher of the game, because he did not bother to advertise properly Remember Me Among the simple gaming population. As a result of which Dontnod It turned out to be simply not able to pay off creditors and announced this morning about … the reorganization of the company.

Yes, yes, the studio is still holding on, the chapter claims Dontnod. Though Gilbert and forced to slightly subscribe the number of his employees, the remaining still has a lot of work ahead. Indeed, in their own words, at the moment on the horizon of the creators Remember Me A new large project is already looming, apparently able to pull them out of the debt pit.

January 31, 2014 Shadow of Mordor will have to go alone

January 31, 2014 New Rumor: Xbox One will get cheaper

Remember Me

The best comments

Remember ME came out not just stunning, of course, but excellent.

So no one forces you. 🙂

Well, seriously – of course, you can make a lot of complaints about it. The plot, of course, is rather weak, excessive corridor slightly strains with its obsession, the characters are somewhat flat and clicked, although it is perfectly drawn. But here is the atmosphere and the fighting – without any doubt on the height, so that they pull everything else at a time.

A normal game is the https://nonukonlinecasinos.uk/welsh-not-on-gamstop/ one that has passed without unnecessary disgust and forgot. It is possible that you had it. Well, but somehow it didn’t work out for me-I passed at least three times. So, for myself I can consider the game excellent. With your permission, I will do so.

I think it’s worth trying. The game turned out to be ambiguous and opinions were divided. Everything seems to be good in it, but I further ~ half. And that through force.

Of course, tastes and color – all felt -tip pens are different, but the game did not please me. Neither in terms of gameplay with, although unusual, but not very interesting (and not the most convenient) combat system, nor the plot in which the notes of insanity are traced (controversial, of course, but I have fallen them), nor a “chip” with a change in the memories (where there is an illusion of choice, which in the end is not, a little less than completely). But the main thing was traced in the game – the potential and, a kind, fresh stream. It is always a pity when the developer studio falls into a similar situation, especially if she gave hopes. I would like to believe that everything will work out for them and subsequent projects will become pleasant surprises, and possibly revelations in the gaming industry.

I will support you. For Remebmer ME belongs to that category of games "Not for everyone". It is made by its charm and charm, but it does not lie on the surface, but lies in the little things.

There are a lot of claims to the game and some of them are even objective – but I don’t want to scold the game. Because such handmade in games is extremely rare. Not a single repeating situation. In general, you can still burst out about this game for a long time.

If you like good games and good adventures, the game is worth going.

From the point of view of visual and design in particular, the game has outgrew itself. Since Dreamfall, no one has done such a picturesque and unique environment in my memory. And if the adventure component, more freedom, interactive dialogues, revealed the characters in the end, in the end, then a great game would have been screwed up to the game. And so-beautiful action-fiting with a couple of interesting chips (hacking memory and designer of combat combo). I would like the development team to continue to create, there is potential. Yes, the first pancake is lumpy, but it is the first.

Advertising is certainly cool, but … Advertising will not pull out a single shitty game (or any product), and the good ones are stopped in it over time, because after advertising the Osdip system works (one said to the other and rushed). In addition, it is easier for me to convince me to buy any product if I am advised by friends, acquaintances and just people who are not interested in “pushing” the goods than the variegated and peppy bunches of the seller and agent.

The plot is better than in Remember ME, last year you still have to look for an excellent cyberpunk, with a claim to originality, in any case, there was no such thing in the gaming industry.

It seems to me or something is wrong here. You have not passed the game to the end, but you say that the plot is so -so? 🙂

Well. I admit that communication with you is a pleasure below average. You are quite arrogant and apparently think that your opinion is the final authority. Show in a dialogue with a stranger a note of irritation about the interlocutor and buyers who, apparently, have been taken out for a long time and seriously. Trying to prove to the rest and yourself (possibly already proved) that all people are a gray biomass that does not have their opinions and is forced to “know and love knowingly” what is beneficial for “individuals who stand out of this mass” to which you attribute yourself. You most likely do not notice how it shows from you with contempt for everything and everyone, and I, unfortunately, notice. Your phrases abandoned, as if casually (those phrases that you tried to wrap the situation in the fact that I am stupid and have no idea what I am talking about or those that you describe the inhabitants) indicate the hidden anger, irritation and anger, I personally spit on them especially given that those people are dangerous not spitting bile. You remind me of a person who, in childhood, kicked kittens from powerless anger, and grinding and maturing, retained this stupid and meaningless anger, which has grown into quiet anger or one whom society “always underestimated” and he developed an unsolved sense of his own superiority.
P.S.Do you know what is really funny? The fact that this message will hurt you and insult the most if I am right. And will cause you a desire to express to me about my mental inferiority and about what I am an idiot. And your arrogance, even otherwise, will not allow you to endure my words.

I was waiting for a game with a 75% discount in Steam. I played … I can say that my opinion about the fact that the game is not worth its money has been established. They say the game is completely in 8 hours. In addition, the completely corridor world … Conclusion: 100 rubles costs. 599r she can not cost. Advertising of the game, by the way, showed it from the best side, but the mistake was to show gameplay videos and make a woman a bead hero. The result of the failure of the game was predictable. The only thing that is good there is ideas, crookedly realized.

Kins, Lord, everything is much simpler – you did not understand each other elementary!

Stand because I’m afraid that now it can follow this! Some completely left misunderstanding occurred-you reasonly talked about completely different things for an hour, and now everything will end with the fact that you both will be offended, offended by each other and part by enemies.

It will be incredibly stupid.

Kins, seriously. Before throwing such a serious glove, you would re -read the discussion again. By golly, it’s even strange for me that such a clearly, a stupid person like you could fall into such an absurd misconception. There was absolutely no anger, contempt or sense of its own superiority. There was an objective assessment of the situation and sound and agreed reasoning. Manabanana Nowhere I did not break into any insults or something, there are possible to take it. But you are now not doing.

In the end, you do not understand that the transition to personality is an extremely controversial argument in any dispute? Especially considering that there was no dispute as such-re-read the branch and see for yourself. Why, from scratch, so peremptorily insulting an unfamiliar and nothing before you?

In short, now you were wrong.

There was a little good in the game, only the priest of the main character is round and beautiful, and the rest is square and poorly looking, and some other problems with management)

Dorfromantik cozy strategy will reach PlayStation and Xbox on August 15

Dorfromantik is a pacifying strategy in which it is necessary to build a land landscape, connecting generated tiles. In less than a month, the game will appear on consoles Sony And Microsoft – Publisher Headup and developers from Toukana Interactive decided on the release date of new ports.

PlayStation 4/5, Xbox Series and https://gamblingsitesnotongamstop.co.uk/review/golden-pharaoh-casino/ Xbox One will plunge into Dorfromantik Already on August 14th. Console ports are based on the versions for the PC, but fitted under large screens and control from the controller.

Meanwhile, the development is a mobile version of the strategy – it is engaged in the team Clockstone. Experts promised to update mechanics and optimize the project specifically for smartphones.

So far Dorfromantik can be purchased on PC (Steam, GOG) and Nintendo Switch. Cozy creation Toukana Interactive The beginning of its path in early access in 2021, and in 2022, the full version of the puzzle saw the light. The game deserved several awards, and also received high marks from users – its rating in the store Valve reached impressive 96 %. By the end of July, the Title is given at a discount on Steam – 185 rubles instead of 309 rubles.

As the developers report, Dorfromantik helps to relax and take a break from everyday routine. There are no resources, battles and other elements that cause stress. There are only pretty landscapes, a set of varied tiles with forests, houses and ponds, as well as high reiglable.

3 out of 10 – Free interactive sitcom about developers of bad games

Studio Terrible Posture announced her new project – 3 out of 10. The authors describe entertainment as half a game, half a sieve.

3 out of 10 tells about the fictional studio Shovelworks, which did not make a single game with an assessment above 3/10. All hope for Surfing with Sharks is an endless Runner who has (a sudden turn!) there is an ending.

History is divided into five episodes. In the first series, the animator Mij Potter comes to an interview at Shovelworks and receives a position without having time to get his resume. The new employee will have to fight back from the persistent fans.

Non -interactive part 3 out of 10 – These are drawn and completely voiced screensavers. The gameplay is packed with references to a variety of genres – from racing to shooters with a first -person view. New mechanics will appear in each episode.

Developers (not virtual, but real!) tend to nonukcasinosites.co.uk/independent-casinos/ make the game as accessible as possible. Any scene, even interactive, can be rewinded or missed. After the end of the chapter, no one prohibits the open and re -process any segment.

All episodes 3 out of 10 They will spread free. The first episode is already available for loading in Epic Games Store. Terrible Posture intends to release one chapter every Thursday.

August 6, 2020, a fresh gift from EGS – a puzzle about the storekeeper Wilmot’s Warehouse. Next in line – The Alto Collection and Remnant: from the Ashees

August 6, 2020 on gog.COM give out the first "witcher"

3 out of 10

The best comments

Damn, the idea sounds good,
Even became interested
But experience suggests that in 90% of cases, behind such a description, something is hidden by 100% of the banal Petrosyanship and zero% of real efforts and “souls” embedded in jokes and characters.

I’m just getting it out if it’s worth it to even try it, so as not to be disappointed.

As a user of Linux, I do not really appreciate the inadequate hostility of Tim Suin to my platform, how terribly the EGS launcher works even with the configured Wine and the fact that, unlike the Steam, for the EGS (and games from there), Wine generally needs to be tuned (and taking into account doubts about the game itself, I am not even sure that it costs even a 2-minute configuration through lutris).

Who has already tried, share your impressions, how many souls were invested in the project and whether it is worth spending time on it?

5 – a wonderful Ommage of a bunch of classics and a witty stem over the milkmaids who are trying to disguise her
4 – just a good satire
3 – "Pivasik will do"
2 – Petrosyanism + hastily made clones of classics (because nostalgia. ), from people who do not give a damn about the classics and this is visible
1 – "burn"

Sorry, but your axis did not go up to anyone. One percent in Steam. Linux working platform. What can I say, when the Linuxoids themselves complain, when someone is an advertisement of their platform, on a mustache, say. Want to play? Sit on Windows. Although still continue to use the wine.

On August 18, the peppy bitemap Stick it to the Stickman will be in early access

Devolver Digital And Free Lives reported that the crazy face about the sticks of Stick it to the Stickman will start in early access on August 18.

IN Stick it to the stickman You turn from an office screw into a car for career growth and ultranasia. Hundreds of combat techniques, absurd tasks, funny physics and constant struggle for survival in the world where everyone wants to become a top manager awaits the game of gamers.

The project combines a platformer, action, a pungent, and even a strategy: you are not just surviving, but you make your way upstairs, simultaneously “optimizing” everything and everything.

On August 18th, Stick it to the Stickman Will Be Releasing Into Early Access!

You can play the New Demo Right https://gamblingdata.net/casinos/ice-casino/ now, Available on Steam. Pic.Twitter.COM/JTTWX8GIHX

– Free Lives (@freelives) August 4, 2025

You can play alone, on one screen or through Remote Play, fighting with the armies of the red "sticmen" and the heads of companies longing for the authorities.

The authors do not hide their plan: Stick it to the stickman will not be completed, "Until every billionaire will die". Free Lives is going to add large updates monthly for about a year and actively involve the community to develop. Players will be able to offer new attacks, classes and even mechanics – developers promise "literally to follow your orders".

If you believe the craftsmen from Free Lives, Now in Stick it to the stickman from 6 to 10 hours of basic content, 20 classes and 4 game modes. And, of course, the endless reigree chaos inherent in the pants.

The full version will be noticeably larger: new locations are planned inside the corporation – from production and marketing to the scientific center, corporate lobby and even bunker in case of the end of the world. Each new position will bring a unique gameplay and bring closer to the final of history.

And yes, the price will increase as content adds – so early access can be a profitable way to break into an office apocalypse.

The authors plan to hold the game in early access until at least 2026, with an approximate development period of 12 months. The exact release date of the full version is not yet called.

Bye Stick it to the stickman It is assembled only on PC (Steam), but if the game is successful, it may well look at the console. For the most interested, the developers have prepared a new demo version – it can be downloaded at the "steam" site.

Conan Unconquered will be released a day earlier – May 29. See the system requirements

According to the developers, the upcoming strategy already receives mainly positive previews from Western critics. Several journalists compared the game with a very successful They Are Billions – Another RTS where survival is at the forefront.

However, the authors resemble, in Conan Unconquered Enough of their own features. So, at the disposal of the player there will be not only a whole army, but also a separate powerful hero. In addition, the company is betting on the cooperative and the test mode, to find out about which you can here.

Conan Unconquered can be ordered on https://noaccount-casinos.co.uk/review/love-casino/ Steam or on the official website. The standard publication, which includes only the game itself, will cost 999 rubles. Deluxe publication costs 1,299 rubles-for this money you will receive two new heroes, the soundtrack and the digital book behind the authorship Scott dressed (Scott Oden).

In addition, the studio has published the system requirements of the strategy. The game will take only 10 gigabytes on your drive and require the following configurations:

Minimum requirements

• Operating system: Windows 7, Windows 8, Windows 10 (64-bit versions),
• Processor: Core i3 3 GHz,
• RAM: 8 GB,
• Video card: Intel HD Graphics 620 or any video card with DirectX 11 and 1 GB of memory.

Recommended requirements

• Operating system: Windows 7, Windows 8, Windows 10 (64-bit versions),
• Processor: Core i5 3 GHz,
• RAM: 8 GB,
• VIDEO: NVIDIA GeForce GTX 970 or AMD RX 580.

Crazy artist takes the brush – the teaser of the new Layers of Fear on Unreal Engine 5

Bloober Team returns to the series, which has become for the breakthrough studio, – Layers of Fear. The developers released the teaser of the new project, and connected the announcement with the Tokyo Game Show – a game exhibition, which is now taking place in Japan.

The first details are https://nongamstopcasinosites.co.uk/review/slottio/ scarce:

In the commentary for IGN head Bloober Team He said that it was important for him to present the project on Tokyo Game Show – they say, Japan is considered to be a cradle of psychological horror in games. Except for the new Layers of Fear The studio is engaged in two more projects – one is already in production, and the second is at the stage.

Recall, recently it became officially known that Bloober Team launched strategic cooperation with Konami. Given how sedimentary, the Polish studio looks at the series Silent Hill, The assumption suggests itself that Bloober Makes his variation of the Silent Hill. Another studio project is created together with Private Division, Publishing unit Take-Two for more or less experimental releases.

The team has ambitious plans: in the last report for investors Bloober Team stated that in the next five years she wants to break into the Premier League at the level of Bungie And Naughty Dog, but "without their problems". The nearest projects of the studio are also going to increase the action rate on the action and in spirit to approach series of type Resident Evil, Silent Hill, Alan Wake And The Last of Us.

COD: Advanced Warfare will not shoot in retail, analysts say

Activision And Sledgehammer do not get tired at every opportunity to remind us of uniqueness Call of Duty: Advanced Warfare – Like, the project has been under development for three years, there is a charismatic villain performed there Kevina Spacey (Kevin Spacey) and fashionable exoskeletons, on the use of which the entire gameplay is tied. However, according to analysts of the agency Sterne Agee, a new part Call of Duty With all his trump cards, he will not be able to return to the franchise the title of King of Sales.

Arvind Baty (Arvind bhatia), an https://nokyccasinos.org.uk/review/golden-pharaoh-casino/ employee of the aforementioned company, expects to sell Advanced Warfare will be 15 percent lower than last year Ghosts – That is, 17 million against 20 million copies, and at the same time gives a number of convincing arguments. Firstly, the trust of gamers to the series was undermined after an unimportant performance Ghosts, which collected very restrained reviews. Secondly, sales of games for the consoles of the previous generation were approximately halved-their users think about the transition to PS4 or Xbox One and will not buy the game until they finally decide on the platform.

According to Batia, These factors will have a decisive impact on the decrease in the retail indicators of the new game of the series, and the consequences of this influence can be observed right now – on Advanced Warfare The people make preliminary orders not as actively as on Ghosts.

At the same time, the analyst admits that Advanced Warfare can collect higher grades, which will attract additional attention from consumers to it. Plus, thanks to the move Battlefield: Hardline In 2015, the game does not have direct competitors, which, in theory, should also play into the hands of its creators.

Cosmic Mochilovo in a new way-10 minutes of gameplay from the workshop of Doom Eternal

ID Software obviously wants you to stay longer in Doom Eternal, -In addition to stable shooting support, the game will offer the “master-level” mode. He partially changes the missions in a single campaign, making the action more reigree.

On the master-levels you will face more enemies located in other places. You will also meet varieties of opponents who, under the usual passage, appear later. Cat-scenes and other plot elements will remain in place.

Doom Eternal starts a little less than a month – March 20. On this day, the game will be released on PC, PlayStation 4, Xbox One and Stadia. The version for Nintendo Switch will see the light later.

Previous IGN rollers about Doom https://non-uk-casinos.co.uk/review/slottio/ Eternal You will find in the following news:

February 22, 2020 Kotaku: Last year, EA canceled the STAR Wars Battlefront spinoffs

February 23, 2020 Details about the content of the Early Access of the Microsyazhiyachi Grounded from Obsidian

Doom Eternal

The best comments

There is a lot of marketing, otherwise if the new doom is poorly sold, the gazebo will generally stop financing normal games.

Well, I don’t know. Consider this my whining, but I do not like how they perverted, how to say it, the general style of the game. The first part, let the uniform gray-black-red gamut had in general, but it looked very harmonious and (personally to me) did not get bored at all. Also interface: with a small hairpin under the display of the helmet, but minimalistic, quite informative and the eye does not twitch. Also, cartridges, when cutting the enemy of a chainsaw, they also fell out of the whole mountain, but because of a monophonic red color suitable for the general range of the game, they did not look like some kind of wildness. Yes, and the train in the air, left by them, was not so bright, the demon is not visible behind them.
In Eternal, the kapets: the interface is echoed, yes, they say, it can be configured, but it seems to be possible only color and transparency, but in general it will remain the same. Fucked multi -colored cartridges during the murder of a chainsaw, as if there were not a demon cut, but a rainbow pony that owns the magic of friendship. On the one hand, I understood why this was done – for different guns, different ammunitions and outfits wanted to designate them according to the colors as well as on the weapon selector, but on the other, in the last part, all ammunitions were one -color, and this nichrome did not interfere with the management of the cartridges, because their dohren and more fell out and more. And in general: the backlighting of enemies for finishing, cartridges, and all special effects generally shine too much and shine too much that, in conjunction with this colorfulness, they create some kind of frivolous mood, as if you are in a cartoon of kvaki or anhala, but not in the thought. In the last part, you saw gloomy Mars, flooded with blood and bodies of the station of the station, when finishing you admired blood, guts And bare tits, In Eternal, when finishing, you see a multi -colored rainbow.
Of course, these are all my speculations on the basis of videos, maybe having played, I will get used to it (at one time I got used to Geralt’s beard), but so far I have the impression that during the development of artists suddenly vomited the plays of the rainbow, and no one wanted to wash it off.
And yes, earlier the game, as for me, looked much better
https: // YouTu.Be/sfeudj_53d0

Also, cartridges, when cutting the enemy of a chainsaw, they also fell out of the whole mountain, but because of a monophonic red color suitable for the general range of the game, they did not look like some kind of wildness.


And then you did not have the slightest concept for what the cartridges itself remained to wallow on the ground. Now it is at least covered with color coding.